Thursday, November 14, 2013

pan

My take on the beginning long pan; lights on and off
(resized down for blog posting sake)


Wednesday, November 13, 2013

Saturday, November 9, 2013

lab concepts

here are the images i couldn't post friday. ill start working on tech shape language for wednesday.






Friday, November 8, 2013

Style Guide attempt01

Hey guys, I have no idea how to put this posting under the style guide headline thingy, but here are some roughntumble rules based off of the reference we have.

Wednesday, November 6, 2013

Some style guide examples...

I couldn't find my copy of Hillary's "Edith and the Bear" style guide, but I did come across some interesting ones.

Architecture/lighting/rendering guides for Cars 2 : http://artsammich.blogspot.com/2011/07/random-cars-2-concept-work.html
- Describes the thinking behind the style - uses words like curvy, straight, softened, caricature; takes into account character height and width, etc.
- Lighting and rendering keywords: exagerrated, occlusion, shadows, saturation, depth of field.

Style guide for the Autobot HQ in Transformers: http://vtoyama.blogspot.com/2013/09/more-transformers-prime.html
- More relevant as a model sheet rather than a style guide.
- Points out what materials things are made out of.
- Environment related.

Style guide for Happy Tree Friends: http://api.ning.com/files/riuvU8T4Z7umARhGyrA18lg0hOVxq03o1l*3briCh9NZlRbemTHX1GI3Ax6u5qSaZu6tWM1LRTFiX*IZvjnVGdPKtnmTmAVt/Sniffles_style_guide_01.jpg
- More like a character study sheet.

Animation guide for King of the Hill: http://loljam.com/post/11873/
- Super interesting. They have a lot of very specific rules about how to animate characters to keep it cohesive. May be helpful later on once we start animating.

Let's BREAK come up with some rules!

GloveDesigns/TankDesigns/UIMSIEmanual by Denise











scientist